CAPCOM: Resident Evil 7's Development Was Plagued by Difficulties; We'll Attempt to Lead the VR Market with It
CAPCOM: Resident Evil 7's Evolution Was Plagued by Difficulties; We'll Attempt to Lead the VR Market with Information technology
In the visitor's latest annual report, CAPCOM'southward Managing Corporate Officeholder & Head of Consumer Games Development Division 1 Jun Takeuchi revealed some interesting aspects of Resident Evil 7'due south evolution.
Development was plagued by a serial of difficulties. This was because, in improver to the high-resolution,
high-functioning PlayStation 4 and Xbox 1, we as well decided to make the game uniform with the new PlayStation VR. With VR, we couldn't bring the game to market unless information technology had photorealistic graphics on par with live-action films. To create that level of quality, conventional production methods would take likewise long and cost too much.
Thus, nosotros had to rethink the way we make games. In lodge to carry out nugget-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE ENGINE. To produce these assets, we adopted 3D scanning, facilitating instant data cosmos past recording subjects in 360 degrees with i shot. Beyond that, nosotros steadily increased the precision of our VR technologies, which was a new claiming for u.s.a. altogether.
At first, the development team members were understandably anxious, as we were simultaneously taking on some non-conventional processes. However, as the completed product began to take shape, the team became energized.
Later in the report, Atomic number 82 Programmer of the Technology Department Tomofumi Ishida talked about the new RE Engine in detail.
Up to now, Capcom had built MT Framework, an innovative proprietary development engine used to brand high-quality games. However, conventional engine specs were insufficient for bringing the realistic globe pursued past creators in RESIDENT EVIL 7 biohazard to life. Thus, this fourth dimension we ended upwards simultaneously working on the development of both the game and the new RE ENGINE.
The principal feature of the RE ENGINE is its power to dramatically reduce the time required for diverse game development processes. For example, the fourth dimension required to test programme changes has been reduced ninety%, and materials made separately by creators can exist combined in real time, which enables them to be used to instantly create other materials.
This engine also supports the high-resolution graphics required for VR compatibility at a rate of 60 frames per second. We faced numerous difficulties in trying to make these features a reality, nonetheless the team pulled together as 1 to brand information technology happen.
Makoto Fukui, Technical Artist of Section 1, also talked about 3D scanning in Resident Evil 7.
The theme of RESIDENT EVIL7 is "fear that sticks with you." Terror waits in the humid and stifling air—I desire to create a realistic sense of that in 3DCG, and so it clings to your body and memory.
To pursue realism, nosotros created i of the world's largest scale 3D scanning systems, an important tool contributing to the meticulously crafted reality of our games. Leveraging the merits of possessing such a system in-house, nosotros paid detail attention on this championship to technologies that faithfully reproduce human being expressions.
This caste of reproduction is unlike anything that has come before, achieving realism that is truly human being. Using this system, we are able to generate data on expressions from a multifariousness of angles with just ane shot, dramatically increasing development speed.
However, we are not merely pursuing efficiency or photorealism. On height of overwhelming realism, we've added characters and other touches typical of Resident Evil, resulting in a game that appeals similar simply Capcom games tin. To reach this, the work flow was revised to complete casting, special-effects makeup and costume coordination in the steps prior to character design. In doing so, we further enhanced accuracy and were able to better reverberate the feeling of the Resident Evil world in the 3D data, creating reality so convincing it is every bit if the characters actually exist.
I want anybody to play this new title to experience realism in a game like never before.
Finally, Jun Takeuchi clarified that CAPCOM intends to pb the VR market with Resident Evil seven.
I have strong feelings for this serial, having been personally involved since the starting time game. Nonetheless, I am uncommonly enthusiastic virtually this new title. This is because this twelvemonth, which some are calling "VR twelvemonth one," we volition attempt to take the atomic number 82 in this new market with RESIDENT EVIL 7. If we fail to deliver in terms of the game world or engineering science, we will be unable to create the kind of innovative game players demand. In order to succeed with both of these and accept on the challenges in this new market place, a balance between the wild instinct of inspiration and rationality of information analysis is indispensable. Being satisfied with the status quo means game over.
Despite this difficult struggle, I am enjoying the challenge. Increasing the focus on fear, we will have you deeper into the globe'due south ultimate survival horror game.
CAPCOM's intention to position Resident Evil 7 as the premiere VR experience is perfectly understandable, since it volition be the outset big franchise to receive a new entry with AAA upkeep that includes full virtual reality back up for the unabridged game.
However, then far only PlayStation VR support has been confirmed, with HTC Vive and Oculus Rift left out. Resident Evil seven will be out for PC, PlayStation 4 and Xbox Ane on Jan 24th, 2022 and you lot tin can read the official system requirements in our previous report.
Source: https://wccftech.com/capcom-resident-evil-7s-development-plagued-difficulties-attempt-lead-vr-market/
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